AI Insights · Timothy · December 2021
Top 5 Architecture Games on Android in Central America Q4 2021
In Q4 2021, the top 5 architecture games on Android in Central America showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights on these trends.
In the fourth quarter of 2021, the top five architecture games on Android in Central America demonstrated diverse performance metrics. Here's a closer look at their weekly downloads, revenue, and active user trends, based on Sensor Tower data.
Painter Master from Phoengod saw a significant rise in weekly downloads, starting at around 104K in mid-December and peaking at approximately 184K in the week of December 20. Weekly active users also increased notably, from 83K in mid-December to 273K by the end of the month.
Construction Set by SayGames Ltd showed a consistent download trend, with a noticeable spike to 31K in the week of October 25. The game’s weekly revenue was modest, peaking at around $19 in mid-October and $17 in the final week of December. Active users fluctuated, peaking at 85K in late October and ending the year with about 72K.
Tower Craft - Block Building from CASUAL AZUR GAMES experienced steady download rates, peaking at around 19K in mid-October and 12K at the end of December. The game’s revenue saw minor fluctuations, with a peak of $31 in late October. Active users also varied, reaching up to 39K in mid-October and ending the quarter with about 25K.
Idle Construction 3D by Green Panda Games maintained a stable download rate, with weekly figures hovering around 6K to 7K. Revenue figures were modest, peaking at $14 in early November. The game’s active user base showed slight fluctuations, peaking at around 15K in late October and settling at 9K by the end of December.
Pro Builder 3D from Supersonic Studios LTD saw a remarkable increase in downloads towards the end of the quarter, surging from 3.6K in mid-December to 56K in the final week. Active users followed a similar trend, increasing from 2K in mid-December to 64K by the end of the month. Revenue was minimal, with a peak of $6 in the last week of December.
For more detailed insights and data on these games, visit Sensor Tower.